Neil Blomkamp hat mit seinen Oats-Studios zwei Shortfilm-Sequels zum ADAM-Realtime-Demo der Unity Engine gebaut, alles in Echtzeit gerendert, ein Machinima-Kurzfilm als Unity-Demo. Den ersten Teil des Sequels hatte ich vor rund 2 Monaten gebloggt, hier der zweite: „What are you willing to do, to be saved? Oats Studios presents a new chapter of ADAM and a new tribe of human survivors in this post-apocalyptic world. Created entirely in real time using Unity“.
At the Game Developers Conference in 2016, Unity’s Swedish demo team showcased the graphical quality achievable with Unity 5.4 by showing the first installment of Adam. According to Chris Harvey, “it blew people away, not only because it was visually fantastic, but the story was super intriguing with a massive cliffhanger.”
Adam, which went on to win several awards, including a Webby, tells the story of a human whose brain has been erased and imprisoned in a robotic shell. When the hero is expelled from a walled city with a crowd of his fellow prisoners, the newborn cyborg realizes he is exiled in a post-apocalyptic world.
“I was interested in directing several pieces on the story setup in the first Adam episode, […] the thematic backbone of it is a discussion of where your soul is,” explains Neill Blomkamp.
Second installment The Mirror finds our amnesiac hero on a deadly trek from the walled city to a refugee outpost, where he will discover a clue to his identity. The third episode, The Prophet, reveals an opposing tribe of survivors, this one human and heavily armed. Both films hint what the future might hold for the Adam universe.