Der Kurzfilm ist ein beeindruckendes Demo von Realtime Rendering – neben, machen wir uns nix vor, einer bezahlte Auftragsarbeit von Blomkamp und ein Werbespot für Unity –, das grade die FX-Animation auf den Kopf stellt: „In just five months, the Oats team produced in real-time what would normally take close to a year using traditional rendering. 'This is the future of animated content', declares CG supervisor Abhishek Joshi, who was CG lead on Divergent and Game of Thrones. 'Coming from offline, ray-traced renders, the speed and interactivity has allowed us complete creative freedom and iteration speed unheard of with a non-RT workflow.'“
Der erste Teil – ADAM: The Mirror – ist jetzt online, der zweite dürfte irgendwann die Tage veröffentlicht werden.
At the Game Developers Conference in 2016, Unity’s Swedish demo team showcased the graphical quality achievable with Unity 5.4 by showing the first installment of Adam. According to Chris Harvey, “it blew people away, not only because it was visually fantastic, but the story was super intriguing with a massive cliffhanger.”
Adam, which went on to win several awards, including a Webby, tells the story of a human whose brain has been erased and imprisoned in a robotic shell. When the hero is expelled from a walled city with a crowd of his fellow prisoners, the newborn cyborg realizes he is exiled in a post-apocalyptic world.
“I was interested in directing several pieces on the story setup in the first Adam episode, […] the thematic backbone of it is a discussion of where your soul is,” explains Neill Blomkamp.
Second installment The Mirror finds our amnesiac hero on a deadly trek from the walled city to a refugee outpost, where he will discover a clue to his identity. The third episode, The Prophet, reveals an opposing tribe of survivors, this one human and heavily armed. Both films hint what the future might hold for the Adam universe.