Nachdem Max Payne großspurig für 2010 angekündigt wurde, habe ich von dem Game nicht mehr viel gehört, letzte Woche dann ein Releasedate für März 2012, und hier jetzt der Trailer. Entgegen dem ganzen Gemecker im Netz kann ich mir sehr gut vorstellen, dass das ein gelungener dritter Max Payne-Teil wird, auch wenn er sehr viel anders aussieht (ach!), aber abwarten.
[update] Hier mehr Details zum Game aus einem Reddit-Comment:
More details on the game:
- The combination of Natural Motion's Euphoria character behavior system and Bullet Time adds a new level to Max's classic shoot-dodge moves.
- Shoot-dodge is not a canned animation, but a natural interaction with the environment, as Max will reach out to the floor as he dives, and naturally respond to objects in his way if you attempt to dive into a wall or obstacle. This marriage of slow-motion gunplay and Euphoria physics amplifies the cinematic action of Max Payne 3 significantly, and enemies will also respond realistically to each bullet fired.
- The ever famous Noir style is still there.
- The demo started with Max having hair and looking quite slick as opposed to the screens they showed a long time ago, but as the game progresses it will show just how crazy and desperate Max becomes to survive.
- Dual-wielding is back and has a bigger role, any weapon can be thrown into the mix now, so you can carry a pistol in one hand and an Uzi in another.
- The game will alter with time frequently taking the player back and forth to show what happened before and how it relates to the present.
- Other characters from previous MP games will be back.
- The game will not have regenerating health like many shooters nowadays, it will be the same as MP always had and health can be recovered by taking pills.
- Max Payne 3 extends the concept of Bullet-Time to now include game areas of the game that will trigger set pieces involving Bullet-Time. These provide epic moments of action that allow Max to take out enemies in a new interpretation of Max Payne's signature style.
- Bullet-Cams return: in keeping with the stylish gunplay for which Max is known, Bullet-Cams deliver players a reward for downing enemies with a satisfying final kill
- Max Payne 3 takes the graphic novel panels of the earlier games and evolves them by utilizing in-game assets to create a motion comic-style approach.
- James McCaffrey, the original voice of Max, is back. Not only as the voice of max, but Max's appearance, face and many of his movements in Max Payne 3 are all captured directly from James himself.
- Max Payne 3 features an integrated cover system. Cover adds an extra strategic element to the classic shoot-dodge/bullet-time/ run-and-gun mechanics of Max Payne, providing players with new options in any given situation.
- Based on what they say, the game doesn't feel like a mindless corridor shooter where the game just respawns enemies infinitely at every corner. Every stage was thought out well and has more strategy thrown into the mix giving it a distinctive feel.
- Tremendous detail has been paid to every facet of Max Payne 3: Bullets destroy nearly everything in the environment, sweat will appear on Max's face and shirt as the heat of battle wears on, and blood soaks the clothing of his enemies. You'll also notice the minute details of the weapons themselves: hammers cock back, slides move, shells expel from the chamber and literally hundreds more.
- Partners and sidekicks will play a large role in Max Payne 3. Hundreds of hours of custom motion-capture were done for individual characters, making traditional in-game encounters completely unique, such as enemies sweeping a room or simply the way Max's partners will behave as they move through the game.