General Robots

HighRes-Scans von 80s Toypackaging-Rückseiten

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Aaaw, Secret Funspot hat 25 HighRes-Scans von 80s Toypackaging-Rückseiten und das da oben war the one (hier in groß).

They were the rise of Kenner and the fall of the Mego cooperation who declined to handle the license. It’s pretty amazing that Kenner’s Star Wars toys turned out to be as revolutionary as the film itself. This list would look entirely different without them. While the 12-inch G.I. Joe and the Mego Superheros still seemed like dolls with their pajama-like removable clothing, the Star Wars line truly lived up to the name “action figure.”

25 Action figure card backs from the 1980s (via io9)

Anamorphoses: MCEschereskes Produktdesign

anamorph

Ich liebe Fabien Ilious Designs auf Objekten, Verpackungen und Möbeln, die nur aus einer ganz bestimmten Perspektive heraus ihr Motiv „richtig“ zusammensetzen. M.C. Escher hätt’s gemocht. Die Website ist komplett auf Französisch, aber man kriegt die Idee auch so, einfach auf Anamorphoses klicken.

Anamorphoses (via Core77)

Art of the Arcade

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Art Of The Arcade ist ein Blog voller Packaging Design und Games aus den 70ern und 80ern, oben die Verpackung von Pong, so wie sie aus der Stanze kam. Das Teil (also das Blog, nicht Pong) hatte ich schonmal in den Links, damals war aber noch sehr wenig Content am Start, was sich mittlerweile geändert hat.

Art of the Arcade (via Diskursdisko)

Legalized Pot-Packaging-Design

Das Printmag hat vier Designagenturen gefragt, wie das Packaging-Design von legalisiertem Marijuana aussehen könnte. Hier die Lösung von The Heads of State: True to the Street.

bigheads

The brief was simple: What would a legal pack of marijuana cigarettes look like? [...]

OUR DIRECTION is essentially about preserving the spirit of buying pot illegally. The rituals and customs of scoring a bag of weed are so ingrained in pop culture that to ignore them simply because marijuana is legal seems to do a disservice
to decades-old pot culture. The brand is built around a sticker system. We used the Akzidenz family for the type
and wanted it to have a slightly under-designed feel to it, something nicely done but not too slick or mass-market. Finding the perfect bag was tricky, but we ended up with a bag that’s 3″ x 4.5.”

Building a Better Baggie (via core77)

Anatomisch redesignte Zigarettenpackungen

Ich mag die neuen (Fake-)Designs für Zigarettenpackungen von DJ Stout, erinnert mich an diese Death-Zigaretten, von denen ich bisher immer nur gehört, die ich aber noch nie gesehen habe (nicht, dass ich nachgeschaut hätte).

Where There’s Smoke… (via Superpunch)

Beatle Juice: Fruchtsaft-Packaging im Yellow-Submarine-Style

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Großartig: Fruchtsaft-Packaging im Beatles Yellow-Submarine-Style featuring John Lemmon und Mango Starr.

Marc Valegas Juice Box Hero (via Diskursdisco)

Blog über Musik-Packaging

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Hardformat bloggt über wunderbares Packaging-Design für Musik, das hier ist eine Promo 7″ für Kraftwerks „Pocket Calculator“.

It seems like everybody’s talking about the end of physical music media. Who knows whether they’re right or not, but Hard Format is a little place we’ve set up to celebrate our love of brilliant music-related design. That means we’re going to focus on records, CDs, cassettes and their like.

Hardformat.org (via MeFi)

„Fruta del diablo“ Skull Salsa Sauce

Ich bin totaler Fan von diesem Packaging der „Fruta del diablo“ Salsa-Sauce. Für mehr Skulls auf Food-Verpackungen! Und für schärfere Thai-Suppen! Mit Skulls auf den Verpackungen! Hell, yeah!

Salsa: Fruit of the Devil

A history of PC game packaging trends

When asked why certain retail entertainment products (be it movies, music, or games) are so expensive, a lot of people tend to believe that you’re “just paying for the packaging.” And while that’s generally a pretty nonsensical belief for a number of reasons, it used to be at least partially true. In the early days of PC gaming, trendsetters like Infocom and Sierra On-Line took game packaging from minimalist to majestic; in recent years, however, we’ve witnessed a decline in quality when it comes to common packaging practices. Over the next few pages, we examine a few of the most memorable PC game-packaging trends (and the publishers who pushed them) of the past three decades.

Link