Beyond Cyberpunk Hypercard-Archive

HyperCard war eine frühe Version (vor HTML) der Hypertext-Programmierung auf dem Mac. Die Software war damals relativ weit verbreitet, wurde dann aber mit dem kurze Zeit später vorgestellten World Wide Web natürlich obsolet. (Eine der berühmtesten HyperCard-Anwendungen war übrigens die erste Version des Games Myst.) hat jetzt, fast genau 30 Jahre nach der Ankündigung der ersten Hypercard-Version, eine ganze Sammlung von „Stacks“ („Stapel“ der „Cards“, also eine Menge von verknüpften Seiten).

Der mit Abstand interessanteste Hypercard-Stack der Sammlung: Beyond Cyberpunk von Gareth Branwyn, der die Hintergründe und das Making Of des Cyberpunk-Stacks vor ein paar Jahren auf Boing Boing aufschrieb:

The project quickly mushroomed. I began talking to Mark Frauenfelder of bOING bOING about it and he got very excited. My email inbox (a rather quiet and lonely place back in 1990) and fax machine began to light up at all hours with Mark sending book and film reviews and ideas for other things we might include. Peter and I would eventually joke about the fact that, in the beginning, we weren't even sure how serious we were about BCP until Mark jumped onboard, started taking it seriously, and we thought: “OK, I guess we're doing this for real — we have another contributor who assumes it's real!” I soon also approached the brilliant Silicon Valley interface designer Jim Leftwich, whom I also met on the Well, and convinced him to sign on to this quickly expanding project, for no money.

As we began publicly discussing our plans for the project on The Well and elsewhere, we started attracting some amazing contributors. Somehow, fearlessly approaching a well-known writer or luminary seemed so much easier on the long end of an email message. We sent mail to many of the founders of the cyberpunk genre and were actually shocked to get enthusiastic encouragement and contributions from Bruce Sterling, Rudy Rucker, Richard Kadrey, Marc Laidlaw, Paul DiFillipo, and Stephen Brown.

When we began Beyond Cyberpunk! (BCP), there was no such thing as the World Wide Web. Hypermedia programs like Apple's HyperCard were the only way to inexpensively deliver hypertext with linked sounds, images, and animation. We saw in HyperCard the opportunity to create a compendium of all this cybercultural output. We wanted to map the territory, but to do so in a way that allowed the user to explore her own links and interests. We tried to cram in as much material as we could, covering everthing from high-brow crit theory to sci-fi lit and films to the wired worlds of hackers/crackers and the zine publishing scene which was starting to move into cyberspace. The result was a 5.5 megabyte "connect-the-dots" cyber-manifesto. In 1993, we followed up the first BCP stack with a one-disk update.