T̲̘̜͎͇̲̪͐ͧͭ̎̃̓ḧ̵́̊e̩̲̞̼̹̜̠̎ M̞̖͈̮̻ͦ̔̉̀̔͋̀͡e̎͒s̙̠̅̿̅ͯ̃ͭ̅s̖̻̥͖̱

Gepostet vor 10 Monaten, 25 Tagen in #Design #Games #Architecture #Glitchart #Motiondesign

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Tolle experimentelle Animation von Peter Burr aus Brooklyn: „A journey to the threshold of a utopian labyrinth. We follow the perspective of a solitary woman who descends into an abandoned subterranean arcology. She is tasked with cleaning up the mess that has spawned from this feral structure, becoming lost in the process.“ (via Gamescenes)

Das Teil ist anscheinend auch Bestandteil zu seiner neuen Ausstellung Pattern Language, „a term coined by architect Christopher Alexander describing the aliveness of certain human ambitions through an index of structural patterns. In this installation, Peter Burr employs the vocabulary of Alexander’s system towards the construction of an endlessly mutating death labyrinth, projecting this world inside an immersive multi-channel video environment.“

In video games, there is the concept of a dungeon that generates itself: an endlessly mutating death labyrinth. Cave Exits sets this living structure inside a 4-channel video cube. Recalling the way we interact with online media – clicking, zooming, scrolling – it turns the visual archetype of the labyrinth into a circuit board for lost, anxious feelings. From a simple shift in perspective (moving from within the constricted maze-paths to a vantage high above the spatial coil) the claustrophobic corridors become a dazzling pattern of complex artistry. Viewers are unable to process all incoming information in a single sitting, having to choose between screens if they want to sate their curiosity and learn more about the shifting structure. Unlike choosing between branches in an interactive narrative where the peripheral is an explicit set of controls, here the peripheral will be the human neck and eyes, allowing for expression beyond mere hardware.

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