StyLit: Artistic Style-Transfer for 3D-Objects

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StyLit von Daniel Sýkora, eine neue Style Transfer-Technik für 3D-Renderings mit extrem guten Ergebnissen. Ich schätze mal, CGI-gestützte Zeichentrickfilme und Toon-Shader in Games werden schon sehr bald sehr viel abgefahrener. (via CreativeAI)

stylitWe present an approach to example-based stylization of 3D renderings that better preserves the rich expressiveness of hand-created artwork. Unlike previous techniques, which are mainly guided by colors and normals, our approach is based on light propagation in the scene. This novel type of guidance can distinguish among context-dependent illumination effects, for which artists typically use different stylization techniques, and delivers a look closer to realistic artwork. In addition, we demonstrate that the current state of the art in guided texture synthesis produces artifacts that can significantly decrease the fidelity of the synthesized imagery, and propose an improved algorithm that alleviates them. Finally, we demonstrate our method's effectiveness on a variety of scenes and styles, in applications like interactive shading study or autocompletion.

StyLit war bereits Teil des Siggraph 2016-Trailers, damals hatte ich aber kein Paper oder Video dazu gefunden. Good stuff.

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