Videogame-Story Bundle 2: More Gaming-eBooks for Pay-What-You-Want

Story Bundle verkaufen wieder ein paar Gaming-eBooks für Pay What You Want und alleine für Anna Anthropys Rise of the Videogame Zinesters lohnt sich schon das ganze Paket. Über das Buch habe ich schonmal letztes Jahr gebloggt und das Teil ist ein wunderbares Buch über DIY-Games und die Outsider und Freaks, die sie programmieren, Subtitle: „How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form“.

Ansonsten den 770-seitigen Guide To Classic Graphic Adventures mit Reviews zu Games von LucasArts und Sierra, zwei Ausgaben des großartigen Kill Screen-Mags, Richard Danskys (Splinter Cell) Horror-Roman Vaporware („what happens when a video game doesn't want to get canceled“) und Seth Barkans Blue Wizard Is About To Die!, einer irren History of Videogames in Gedichtform. Für Leute, die mindestens einen Zehner bezahlen (wie ich eben grade) bekommen noch oben genanntes Rise of the Videogame Zinesters, Replay von Seth Barkan (Game-History) und Ian Bogosts Literatur/Game-Mashup A Slow Year.

Continuing its popular "pay what you want" ebook bundles, StoryBundle is proud to present the Video Game Bundle 2.0. The specially curated set of nine full-length game culture & history books/magazines follows up an acclaimed, best-selling bundle from early this year, and once again features books available for a fraction of their normal price. […]

included in this second Video Game StoryBundle is Anna Anthropy's much-praised book Rise of the Videogame Zinesters, subtitled "How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form". It's a book that's intended as a call to arms for anyone who's ever dreamed of making their own games - and for those who want to see change in the existing video game industry.

Finally, author and academic Ian Bogost is releasing a downloadable version of his IGF Nuovo Award-nominated game A Slow Year, alongside its accompanying book of essays - for the first time ever via this StoryBundle. The "ambient" game about "the experience of observing things" was originally made for the Atari 2600, and is available in PC and Mac downloadable versions when buying this bundle. The book discusses "the commonalities between videogames and poetry", as well as providing 1,024 machined haiku - poetry generated by computer.

STORYBUNDLE'S VIDEO GAME BUNDLE 2.0 SHOWCASES ANOTHER 9 ACCLAIMED DRM-FREE BOOKS ON THE CULTURE, HISTORY OF GAMING FOR A "PAY WHAT YOU WANT" PRICE (via Killscreen)