Next-Gen Google Glass Tech

In den letzten Tagen sind drei Posting an mir vorbeigerutscht, die zusammengenommen sehr schön zeigen, wohin die Reise mit Wearable Computing und da explizit Google Glass hingeht. Da geht's neben offensichtlichen Dingen wie größeres virtuelles Touch-Interface (Video oben) vor allem um Auswertung von Blickrichtung, womit sich dann in Zukunft wohl auch dreidimensionale Modelle von grade geschehenden Ereignisse in Echtzeit generieren kann. Den letzten Teil hab' ich mir grade aus diesem Ding hier zusammengesponnen: First Google Glass use for real-time location of where multiple viewers are looking.

CrowdOptic uses real-time sensor data from electronic devices and its own patent-allowed CrowdOptic algorithms to identify and track where devices are aimed (focus) and to identify groups of people with the same focus. CrowdOptic can instantly filter mobile media and create new opportunities for eyewitness engagement.

Examples:
- Electronic news gathering (credit: CrowdOptic)
- Content curation: people autotag their uploaded photos and discover other connected photos of the same subject.
Electronic news gathering: people are pointing their phones at incidents as they are unfolding right now. CrowdOptic zeros in on the location of the breaking news in real time.

Und da mehrere Google Glass-Träger in einem Raum oder an einem Ort potentiell auch sehr geeignete 3D-Scanner sind, ist der Schritt dahin nicht weit.

Dann habe ich gestern abend noch dieses Posting vom New Scientist über das Game Swarm! gelesen, praktisch eine Weiterentwicklung von Googles Ingress Mobile-GPS-Game, in dem man eine Ameise in einer Kolonie spielt.

Swarm! players seek out virtual resources to benefit their colony, such as food, and must avoid crossing the trails of other colony members. They can also monopolise a resource pool by taking photos of its real-world location.

To gain further resources for their colony, players can carry out real-world tasks. For example, if the developers wanted to create a map of the locations of every power outlet in an airport, they could reward players with virtual food for every photo of a socket they took. The photos and location data recorded by Glass could then be used to generate a map that anyone could use.