Playing Super Marios RAM-Timeline as a Music-Instrument

 Vimeo Direktbender

Großartig! Chris Novello zeichnet Images des NES-RAMs für jeden Frame aus Super Mario auf und spielt die Images wie ein Musikinstrument über einen Controller. Nennt er Super mario spacetime Organ und die Technik bezeichnet er als Code-Bending. Toll!

Mario’s universe is held in RAM, which the NES uses to draw his world for each frame of the game. By recording the entire state of the NES memory for every frame, I’m able to go back to any moment in Mario’s life. So then I use the X-axis of the Soundplane to sweep through the timeline of Mario’s universe.

Not only that, but the Soundplane is multitouch, so I use a second finger to specify start and endpoints in a playback loop. Technically, this is similar to the way samplers and granular synths work in audio.. but with the entire memory state of the NES. Conceptually, it is like Super Mario meets Groundhog Day. Mario’s universe computer/time machine gets caught in hellish loops.

Super mario spacetime Organ (via Adafruit)