Blowtooth: International Smuggling-Game for Android-Phones

Gepostet vor 4 Jahren, 5 Monaten in #Games #Misc #Art #Crime

Share: Twitter Facebook Mail

Ein Game für Android-Phones, in dem man an Checkpoints der Flughäfen virtuelle „Schmuggelware“ mit den Handys der anderen Mitreisenden durch die Security bringen muss. Ben Kirman schreibt mir: „Perhaps unwisely, I made a game for Android that can only be played in real airport security. During checkin, you drop illicit contraband on unknowing fellow passengers, then attempt to find it again after passing through security.“

Blowtooth is the game in which you smuggle illegal contraband through REAL airport security in REAL airports. Upon reaching an airport, you will hide your illicit goods on unsuspecting passers-by. After clearing security, you must find and reclaim those goods from your fellow travelers, who will more than likely have dispersed to various gates and shops throughout the airport. The game is designed to only work if you are inside a real airport.

Of course, no real drugs are necessarily involved. The game runs on Android mobile devices and polls a player's vicinity for nearby devices that are advertising their presence using Bluetooth (such as phones, tablets, laptops and guns). There is no interaction with these devices, or their owners, and any reference data is anonymised.

Blowtooth is a playful critique of the simultaneously thrilling and banal experience of international air travel. The game plays on the absurd relationship between ordinary people and the oppressive security theatre in which they are forced to perform, and aims to provoke players to think more deeply about their experience of that environment.

Welcome to Blowtooth – The Game of International Smuggling! (Thanx Ben!)

Salvador Dalís Moustache totally still a Moustache

Nachdem sie Savador Dalís Leiche wegen eines Vaterschaftsstreits ausbuddeln mussten, stellten man fest, dass der Schnurri vom Dalí noch 1a…

Frankenstein vs Ingmar Bergman: Persona and the Monster

Fascinating (and awesome and gory) Movie-Mashup from Filmscalpel: „In 1816, Mary Wollstonecraft Shelley began writing what was to become her…

Calibri FontGate: Font as evidence in political scandal

Die Tochter des pakistanischen Premierpräsidenten hat sich bei der Dokumentenfälschung von Papieren aus dem Jahr 2006 erwischen lassen, die ihren…

Kokain-Krümelmonster

Then this happened: Cookie Monster Was Stuffed With Cocaine. A Florida Keys man is facing a pair of felony narcotics…

Visual AI-Spaces Auto-Pilot

Ich habe schon ein paar mal über Mario Klingemanns Arbeiten hier gebloggt, derzeit jagt er Neural Networks durch Feedback-Loops und…

Beautiful set of rules for artful learning

Ganz wunderbare Regeln für Schüler und Lehrer von Sister Corita Kent aus ihrem 1992er Buch Learning by Heart: Teachings to…

GATS on Driftwood and Skateboards from the 60s

Love the new GATS-Exhibit at Spoke Art featuring his bold Characters and Faces on Driftwood and Skatedecks from the 60s.…

3D-Rendering accepted as ID-Photo

Herr Raphaël Fabre hat ein 3D-Rendering als Passfoto eingereicht und ist damit durchgekommen. An den Haaren hätten sie's eigentlich erkennen…

Freddie and Bruce and the Scream

So, the funny Actionfigureshenaniganstweetoh すえきち‏ @suekichiii bought Edvard Munchs Der Schrei and he's obviously having a good time.

Fake-Like Vending Machine

In Russland steht offenbar ein Verkaufsautomat für Social Media-Likes. Das Teil druckt Fotos, man kann damit Follower und Likes auf…

Deep Dreaming an Art Archive

Tolle Installation des türkischen Künstlers Refik Anadol, der eine künstliche Intelligenz und ihr Machine Learning auf das Archiv des SALT…