Project Kara Techdemo: Next Gen Interactive-Storytelling

08.03.2012 Games Misc Tech
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Vor sieben Jahren veröffentlichte Quantic Dream das Video „The Casting“, einem live auf der PS3 gerenderten Mini-Drama, das ein paar Jahre später im Game „Heavy Rain“ mündete, das neue Standards für interaktives Storytelling setzte. Oben der Nachfolger dazu: „Kara“, frisch von der Game Developer Conference, die grade zu Ende ging. Einem kurzen Robot-Identity-Drama, gerendert in der Game Engine. Beim Eurogamer interviewt Martin Robinson Quantic Dream-Chef David Cage über das neue Projekt:

Kara's foundation is the studio's new engine, her purpose to reveal what it's capable of before the team embarked on its next game proper. "We really wanted to move forward and push the envelope on the new game," says Cage. "There were many things that we couldn't do on the old engine, so we decided to build a new one from scratch. Kara's the very first thing we've done with this brand new engine, so it's not optimized - it's got 50% of the features that we have right now, as Kara was done a year ago.

Introducing Quantic Dream's Kara (via JWZ)