AI-created Videogames

Gepostet vor 5 Jahren, 4 Monaten in #Games #Misc #Science #Tech #AI #Coding

Share: Twitter Facebook Mail

Game Developers: Kiss your Job goodbye! So weit ist es dann wohl noch nicht, aber Michael Cook vom Imperial College London hat ein Gamedesign-AI-System namens Angelina gebaut, da muss er nur noch Sounds und Sprites hinzufügen und schon kann das Game haufenweise erstaunlich spielbare Games ausspucken. Interessantes Bit vom Artikel auf New Scientist: „In theory there is nothing to stop an artist sitting down with Angelina, creating a game every 12 hours and feeding that into the Apple App Store“. Geil, Game-Spam per Artificial Intelligence!

Angelina creates games using a technique known as cooperative co-evolution. The system separately designs different aspects, or species, of the game. In Space Station Invaders - in which players control a scientist who must fend off rogue robots and invading aliens to escape a space station - the species include the layout of each different level, enemy behaviour and the power-ups that give a player extra abilities. Angelina creates a level by randomly selecting from a list, then scattering enemies and power-ups throughout the level. Enemy movements and combat behaviours are also randomly selected from a list, while the effects of the power-ups are also random.

It then combines the species and simulates a human playing the game to see which designs lead to the most fun or interesting results. For example, levels that are initially hard to complete but get easier through clever use of power-ups are considered fun, while those that are impossible to complete are discarded. Angelina then cross-breeds and mutates the most successful members of each species to evolve a new generation, typically 400 times.

AI designs its own video game, spielen kann man eins von Angelina erstellten Games hier: Space Station Invaders: „a game that was designed especially for New Scientist by AI called Angelina“

Monospaced Programming Fonts with Ligatures

Didn't know these exist, love it: Monospaced Programming Fonts with Ligatures. Three of the most interesting and thoughtful monospaced programming…

Neural Network-Faces synched to Music

„My first attempt to map a song made by @kamptweets onto GAN generated proto-faces.“ Bohemian Rhapsody next. The Three Nightingans.…

AI-Animations with human Sounds

Google vor ein paar Tagen so: „Yay, wir haben hier 'ne neue AI-based Animation-Tech, hooray!“ (Paper) Hayayo Miyazaki über AI-based…

Visual AI-Spaces Auto-Pilot

Ich habe schon ein paar mal über Mario Klingemanns Arbeiten hier gebloggt, derzeit jagt er Neural Networks durch Feedback-Loops und…

Synthesizing Obama from Audio

Im Mai bloggte ich über ein damals noch nicht veröffentlichtes Paper zur SigGraph2017, in dem sie eine Methode für generative…

Stereographic Torus Knot

I'm not sure what's going on here but I like it: „This is very similar to Rise Up, though with…

Moarph

Mario Klingemann does some weird shit again with CycleGAN Feedback Loops (Neural Networks feeding their results back to each other).…

3D-Visualized Typography-Ideaspace

Ich habe schon einige AI-Visualisierungen von Fonts gesehen, also sortierte Abbildungen des visuellen Idea-Space der Zeichensätze (also genau wie Skateboards…

Very Bad Volume Control Interfaces

Vor einer Woche postete Redditor Jacobone dieses Interface für Lautstärkeregelung von irgendeiner Win-App. Then this happened: r/ProgrammerHumor/search?q=volume&restrict_sr=on. Because ofcourse it…

Neural Network sorts Vibrators

Sabrina Verhage trainierte ein Neural Network auf Vibratoren und sortierte sie dann nach visuellen Merkmalen wie Farbe, Form, Pimmelrealismus und…

Imaginary People

Mike Tyka bastelt fiktive Gesichter aus zweistufigen Neural Networks: Portraits of imaginary People. Das erste generiert die herkömmlichen Kunstfressen in…